Refactor LED control UI to Vue3
This commit is contained in:
@@ -1,155 +1,250 @@
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const sceneList = document.querySelector("#sceneList");
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const stateText = document.querySelector("#stateText");
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const wsDot = document.querySelector("#wsDot");
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const wsText = document.querySelector("#wsText");
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const refreshBtn = document.querySelector("#refreshBtn");
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const runActionBtn = document.querySelector("#runActionBtn");
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const actionInput = document.querySelector("#actionInput");
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const syncStatus = document.querySelector("#syncStatus");
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const { createApp } = Vue;
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let scenes = [];
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let state = null;
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let syncSnapshot = null;
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createApp({
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data() {
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return {
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scenes: [],
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state: null,
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syncSnapshot: null,
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wsConnected: false,
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wsText: "WebSocket",
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statusText: "正在连接控制服务...",
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busySceneId: null,
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actionInput: '{"action":"security.alert","args":{"text":"消防通道占用"}}',
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quickActions: [
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{ label: "上一页", action: "page.prev" },
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{ label: "下一页", action: "page.next" },
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{ label: "削峰模式", action: "energy.mode", args: { mode: "削峰" } },
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{ label: "保供模式", action: "energy.mode", args: { mode: "保供" } },
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{ label: "轨迹流动", action: "motion.mode", args: { mode: "flow" } },
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{ label: "脉冲扫描", action: "motion.mode", args: { mode: "pulse" } },
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{ label: "节点巡航", action: "motion.mode", args: { mode: "orbit" } },
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{ label: "新增告警", action: "security.alert", args: { text: "门禁异常联动" } },
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{ label: "核心区域", action: "scenario.focus", args: { target: "core" } },
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{ label: "边界区域", action: "scenario.focus", args: { target: "edge" } },
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{ label: "暂停时间轴", action: "timeline.pause" },
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{ label: "恢复时间轴", action: "timeline.resume" },
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],
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};
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},
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async function loadScenes() {
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const res = await fetch("/api/scenes");
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const data = await res.json();
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scenes = data.scenes;
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state = data.state;
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renderScenes();
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}
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computed: {
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nodes() {
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return this.syncSnapshot?.nodes || [];
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},
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targetTiles() {
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return this.syncSnapshot?.target_tiles || [];
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},
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recentCommands() {
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return [...(this.syncSnapshot?.commands || [])].slice(-6).reverse();
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},
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connectedTiles() {
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return new Set(this.nodes.map((node) => node.tile_id));
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},
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previewLabels() {
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return {
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left: this.state ? `${this.state.active_scene_id} / v${this.state.version}` : "--",
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right: this.state ? `${this.state.active_scene_id} / v${this.state.version}` : "--",
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};
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},
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},
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async function loadSyncStatus() {
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const res = await fetch("/api/sync/status");
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syncSnapshot = await res.json();
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renderSyncStatus();
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}
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async mounted() {
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await Promise.all([this.loadScenes(), this.loadSyncStatus()]);
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this.connectWs();
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setInterval(() => this.loadSyncStatus(), 2500);
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},
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function renderScenes() {
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if (!state) return;
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stateText.textContent = `当前场景:${state.active_scene_id},版本 ${state.version}`;
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sceneList.innerHTML = "";
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for (const scene of scenes) {
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const item = document.createElement("article");
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item.className = `scene ${scene.id === state.active_scene_id ? "active" : ""}`;
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item.innerHTML = `
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<div>
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<h3>${scene.name}</h3>
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<p>${scene.view} | ${scene.url}</p>
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<p>${scene.description ?? ""}</p>
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</div>
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<button data-scene="${scene.id}">切换</button>
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`;
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item.querySelector("button").addEventListener("click", () => switchScene(scene.id));
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sceneList.append(item);
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}
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}
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methods: {
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async loadScenes() {
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const res = await fetch("/api/scenes");
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const data = await res.json();
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this.scenes = data.scenes;
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this.state = data.state;
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this.statusText = `当前场景:${this.state.active_scene_id},版本 ${this.state.version}`;
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},
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function renderSyncStatus() {
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if (!syncSnapshot) return;
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const nodes = syncSnapshot.nodes || [];
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const commands = (syncSnapshot.commands || []).slice(-5).reverse();
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const rows = [];
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rows.push(`<div class="syncRow"><span>输出节点</span><strong>${nodes.length}/${syncSnapshot.target_tiles.length}</strong></div>`);
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async loadSyncStatus() {
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const res = await fetch("/api/sync/status");
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this.syncSnapshot = await res.json();
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},
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for (const node of nodes) {
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const fps = node.fps == null ? "--" : node.fps.toFixed(1);
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const frame = node.frame_time_ms == null ? "--" : `${node.frame_time_ms.toFixed(1)}ms`;
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const rtt = node.rtt_ms == null ? "--" : `${Math.round(node.rtt_ms)}ms`;
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const offset = node.clock_offset_ms == null ? "--" : `${Math.round(node.clock_offset_ms)}ms`;
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rows.push(`<div class="syncRow"><span>${node.tile_id} ${node.node_id.slice(0, 16)}</span><span>${fps}fps / ${frame} / rtt ${rtt} / offset ${offset}</span></div>`);
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}
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async switchScene(sceneId) {
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this.busySceneId = sceneId;
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try {
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const res = await fetch(`/api/scenes/${sceneId}/switch`, { method: "POST" });
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if (!res.ok) {
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alert(await res.text());
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return;
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}
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const data = await res.json();
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this.state = data.state;
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this.statusText = `计划切换:${this.state.active_scene_id},提交时间 ${this.formatClock(data.apply_at_ms)}`;
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await this.loadSyncStatus();
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} finally {
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this.busySceneId = null;
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}
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},
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for (const command of commands) {
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const ackText = command.acks.map((ack) => `${ack.tile_id}:${ack.status}`).join(", ") || "等待 ACK";
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rows.push(`<div class="syncRow"><span>${command.command_type} ${command.command_id.slice(0, 8)}</span><span>${command.complete ? "完成" : "进行中"} | ${ackText}</span></div>`);
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}
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async postAction(action, args = {}, target = "wall") {
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const res = await fetch("/api/actions", {
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method: "POST",
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headers: { "content-type": "application/json" },
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body: JSON.stringify({ target, action, args }),
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});
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if (!res.ok) {
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alert(await res.text());
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return;
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}
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await this.loadSyncStatus();
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},
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syncStatus.innerHTML = rows.join("");
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}
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async runCustomAction() {
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const raw = this.actionInput.trim();
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if (!raw) return;
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let payload;
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try {
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payload = JSON.parse(raw);
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} catch {
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payload = { action: raw, args: {} };
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}
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await this.postAction(payload.action, payload.args || {}, payload.target || "wall");
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},
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async function switchScene(sceneId) {
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const res = await fetch(`/api/scenes/${sceneId}/switch`, { method: "POST" });
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if (!res.ok) {
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alert(await res.text());
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return;
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}
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const data = await res.json();
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state = data.state;
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const time = new Date(data.apply_at_ms).toLocaleTimeString("zh-CN", { hour12: false });
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stateText.textContent = `计划切换:${state.active_scene_id},提交时间 ${time}`;
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renderScenes();
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loadSyncStatus();
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}
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connectWs() {
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const protocol = location.protocol === "https:" ? "wss" : "ws";
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const ws = new WebSocket(`${protocol}://${location.host}/ws/admin`);
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ws.addEventListener("open", () => {
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this.wsConnected = true;
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this.wsText = "WebSocket 已连接";
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});
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ws.addEventListener("close", () => {
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this.wsConnected = false;
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this.wsText = "WebSocket 重连中";
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setTimeout(() => this.connectWs(), 1200);
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});
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ws.addEventListener("message", (event) => {
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const message = JSON.parse(event.data);
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if (message.type === "state") {
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this.state = message.payload.state || message.payload;
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this.statusText = `当前场景:${this.state.active_scene_id},版本 ${this.state.version}`;
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}
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if (message.type === "prepare_scene") {
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this.state = message.payload.state;
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this.statusText = `准备切换:${this.state.active_scene_id},等待输出端渲染,提交时间 ${this.formatClock(message.payload.apply_at_ms)}`;
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void this.loadSyncStatus();
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}
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if (message.type === "commit_scene") {
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this.state = message.payload.state;
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this.statusText = `已放行:${this.state.active_scene_id},提交时间 ${this.formatClock(message.payload.apply_at_ms)}`;
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void this.loadSyncStatus();
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}
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if (message.type === "ack") {
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this.wsText = `${message.payload.tile_id || "node"} ${message.payload.status}`;
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void this.loadSyncStatus();
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}
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if (message.type === "heartbeat") {
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void this.loadSyncStatus();
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}
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});
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},
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async function postAction(action, args = {}, target = "wall") {
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const res = await fetch("/api/actions", {
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method: "POST",
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headers: { "content-type": "application/json" },
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body: JSON.stringify({ target, action, args }),
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});
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if (!res.ok) {
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alert(await res.text());
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return;
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}
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loadSyncStatus();
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}
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formatClock(ms) {
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if (!Number.isFinite(Number(ms))) return "--";
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return new Date(Number(ms)).toLocaleTimeString("zh-CN", { hour12: false });
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},
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async function runCustomAction() {
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const raw = actionInput.value.trim();
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if (!raw) return;
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let payload;
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try {
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payload = JSON.parse(raw);
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} catch {
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payload = { action: raw, args: {} };
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}
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await postAction(payload.action, payload.args || {}, payload.target || "wall");
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}
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formatDelta(ms) {
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if (!Number.isFinite(Number(ms))) return "--";
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const value = Math.round(Number(ms));
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return value >= 1000 ? `${(value / 1000).toFixed(1)}s` : `${value}ms`;
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},
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function connectWs() {
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const protocol = location.protocol === "https:" ? "wss" : "ws";
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const ws = new WebSocket(`${protocol}://${location.host}/ws/admin`);
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ws.addEventListener("open", () => {
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wsDot.classList.add("ok");
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wsText.textContent = "WebSocket 已连接";
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});
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ws.addEventListener("close", () => {
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wsDot.classList.remove("ok");
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wsText.textContent = "WebSocket 重连中";
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setTimeout(connectWs, 1200);
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});
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ws.addEventListener("message", (event) => {
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const message = JSON.parse(event.data);
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if (message.type === "state") {
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state = message.payload.state || message.payload;
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renderScenes();
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}
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if (["prepare_scene", "commit_scene"].includes(message.type)) {
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state = message.payload.state;
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renderScenes();
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loadSyncStatus();
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}
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if (message.type === "ack") {
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wsText.textContent = `${message.payload.tile_id || "node"} ${message.payload.status}`;
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loadSyncStatus();
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}
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if (message.type === "heartbeat") {
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loadSyncStatus();
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}
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});
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}
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nodeMetric(node) {
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const fps = node.fps == null ? "--" : node.fps.toFixed(1);
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const frame = node.frame_time_ms == null ? "--" : `${node.frame_time_ms.toFixed(1)}ms`;
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const rtt = node.rtt_ms == null ? "--" : `${Math.round(node.rtt_ms)}ms`;
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const offset = node.clock_offset_ms == null ? "--" : `${Math.round(node.clock_offset_ms)}ms`;
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return `${fps}fps / ${frame} / rtt ${rtt} / offset ${offset}`;
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},
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refreshBtn.addEventListener("click", loadScenes);
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runActionBtn.addEventListener("click", runCustomAction);
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document.querySelectorAll("[data-action]").forEach((button) => {
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button.addEventListener("click", () => {
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const args = button.dataset.args ? JSON.parse(button.dataset.args) : {};
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postAction(button.dataset.action, args);
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});
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});
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commandTitle(command) {
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if (command.command_type === "commit_scene") {
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return `场景 ${command.payload?.state?.active_scene_id || command.command_id.slice(0, 8)}`;
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}
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if (command.command_type === "component_action") {
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return `动作 ${command.payload?.action || command.command_id.slice(0, 8)}`;
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}
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return `${command.command_type} ${command.command_id.slice(0, 8)}`;
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},
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loadScenes();
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loadSyncStatus();
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connectWs();
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setInterval(loadSyncStatus, 2500);
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releaseText(command) {
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return command.released_at_ms
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? `放行 ${this.formatDelta(command.released_at_ms - command.created_at_ms)}`
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: "等待真实输出端渲染";
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},
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missingTiles(command) {
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return this.targetTiles.filter((tileId) => !this.connectedTiles.has(tileId));
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},
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commandStateText(command) {
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if (command.complete) return "生产完成";
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if (command.released_at_ms) return "已放行";
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if (this.missingTiles(command).length) return "输出未连接";
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return "等待 ACK";
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},
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commandStateClass(command) {
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if (command.complete) return "ok";
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if (command.released_at_ms) return "ready";
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return "wait";
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},
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commandNote(command) {
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const missing = this.missingTiles(command);
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if (missing.length) {
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return `预览已按计划更新;生产同步等待 ${missing.join(", ")} 输出端连接`;
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}
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return "预览已按计划更新;生产同步等待真实输出端 ACK";
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},
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latestAckForTile(command, tileId) {
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return [...(command.acks || [])].reverse().find((ack) => ack.tile_id === tileId);
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},
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tileEchoStatus(command, tileId) {
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if (!this.connectedTiles.has(tileId)) return "disconnected";
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return this.latestAckForTile(command, tileId)?.status || "waiting";
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},
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tileEchoClass(command, tileId) {
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const status = this.tileEchoStatus(command, tileId);
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if (["committed", "action_committed"].includes(status)) return "ok";
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if (status === "prepared") return "ready";
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if (["late", "error"].includes(status)) return "bad";
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return "wait";
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},
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tileEchoLabel(command, tileId) {
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const status = this.tileEchoStatus(command, tileId);
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return {
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disconnected: "未连接",
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waiting: "等待",
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prepared: "已渲染",
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committed: "已输出",
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action_committed: "已执行",
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late: "迟到",
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error: "错误",
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}[status] || status;
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},
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tileEchoDetail(command, tileId) {
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if (!this.connectedTiles.has(tileId)) return `打开 /output/${tileId} 才会 ACK`;
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const ack = this.latestAckForTile(command, tileId);
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if (!ack) return "等待真实输出端 ACK";
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const rtt = ack.rtt_ms == null ? "--" : `${Math.round(ack.rtt_ms)}ms`;
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return `${this.formatClock(ack.server_received_ms)} / RTT ${rtt}`;
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},
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},
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}).mount("#adminApp");
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